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8472


Beginner





Posts: 2
# Answer: 61 - 2016-09-20 at 3:10 PM
2016-09-20 at 12:24 PM - SAVOTW:
@8472 - The image is indeed upside down. I've never seen that before and i have no idea why it has happened to you..very strange. I'd be surprised if it were something in-game... Likely it's something/setting outside of the game imho. However, the image is in the CAT/DAT files (probably the last but one) and called SunexEAFile. It's referenced from a cutscene (see folder of same name) called Arisia Plot S1 C1...changing this line may help you perhaps?


<camera_orbit reference="AMCOutpost" distance="85" elevation="-25" interpolation="smooth" overlay_texture="SunexEAFile" overlay_tile="0" orient_to="object" startangle="140" stopangle="139"/>
Best I can do on that one.

I've located that "Arisia Plot S1 C1.xml" file and the line you've mentioned, but what exactly I'm supposed to change there?
The values of distance, elevation, start/stopangle will only change the view onto the station itself.
The overlay_tile will only move that upside down image on the X axis.
For the rest, I don't have enough informations about the other possible values, nevertheless, that line "camera_orbit" doesn't look like something to manipulate with that upside down image.
"However, the image is in the CAT/DAT files"
- just verification, whether I understood your installation instructions correctly, your files RenameMeNextNumber.cat/.dat & RenameMeNextNumber2.cat/.dat were to be renamed to 14 & 15 if the game's default files were ending at 13, right?


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Zephyr


Beginner




Posts: 10
# Answer: 62 - 2016-09-20 at 9:00 PM
@SAVOTW Thanks for the reply, it was informative/useful. Now there's just one (perhaps not tiny) thing I hope can be done something about: I only seem to be able to fire beams from Shadow capital ships through order(s) to the turret(s). Do you know of a way to be able to fire the beams manually, with the cursor (if that's what it's called in-game) as focuspoint, the same way you'd fire lasers with fighters, including the beams following the cursor(?), only this being constant rays, most likely not continously for a long time (though that's hopefully something one'll be able to modify oneself through the Script Editor...)? It will probably be really great for me if you find a way for this to happen, and if it will have to wait for a possible future v.1.1 (or beyond) of the mod, please add it soon. I can imagine many a combat scenario where such a thing should be totally awesome. Here's hoping it's not got to do with AI programming that's hard/impossible to change...


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Zephyr


Beginner




Posts: 10
# Answer: 63 - 2016-09-22 at 10:01 PM
Hey, hey, it seems like such a thing (mentioned in my previous post) IS possible; I was able to fire a continous, guidable beam from a White Star (and was able to take down a G'Quan after some effort), and that's exactly what I'm looking for being able to do with a Shadow capital ship. So the future looks kinda bright for me in that regard, I believe. And how did the fight end? Well, my White Star was blasted to smithereens after a short while, which is maybe quite fair, given that the G'Quan I attacked was originally on MY side, he he...


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Kilotonn


Beginner




Posts: 2
# Answer: 64 - 2017-01-03 at 7:06 PM
if you have any problems with SETI after 1-2 hours of play, and the game began to run very fast or slow (you have a feeling that SETI is not turned off until the end), click on the keyboard key F9 and my game returns to normal speed... F9 is the default key for Sreenshot's

put in the settings the value of the SETA not more than 3x, for large values of 6-10x SETA will not fully shut off and remains in the value of 3x... helps only key F9


Last edit by Kilotonn at 2017-01-03 at 7:54 PM (1x Edited)
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Kilotonn


Beginner




Posts: 2
# Answer: 65 - 2017-01-05 at 6:49 AM
what is that script a standard x3tc !trade.planetsupply.drone, I noticed after several hours of play, this script opens and hangs in global script tasks in very large numbers, such as I have after 10 hours of play already employs more than 13000 copies of this script. He may be the reason for the fall in performance with the mod?


Last edit by Kilotonn at 2017-01-05 at 6:50 AM (1x Edited)
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SAVOTW
Thread author







Posts: 1664
# Answer: 66 - 2017-01-11 at 1:27 PM
Seems I have a few messages on here to catch up on ^^
I will read through more thoroughly, but on quick inspection here are a few comments:
Beam weapons on main camera, as I recall they worked fine for player ships, but caused issues when commanded by AI/NPC - the end result is that many were placed on turrets instead, mostly for NPC races like shadows/Vorlon etc.
The Scripts
!trade.planetsupply.drone and
!trade.planetsupply
For V1.1 I have edited these so that they no longer run and cause a build up of scripts. I need to check it again to be sure tho..not looked at that for a while now.
Currently I'm fixing a version of B4 I found. I'd like to get it and the excalibur into V1.1 before I/we release it. V1.1 won't fix everything but will do a nice bit of basic fixing/improvement.

Thanks for your responses on here and I'll try to read them a little more carefully later on this evening. I'll post again if I missed something in them

@8472
Regarding naming Cat files as seen in your post above - Yes if your last one was 13 then the two in the mo are renamed 14,15. If you installed the cheats then it may have added a cat/dat pair in which case your follow that.
SAVOTW


Last edit by SAVOTW at 2017-01-11 at 1:32 PM (2x Edited)
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Granas


Wannabe poster




Posts: 26
# Answer: 67 - 2017-07-07 at 8:55 PM
Was much more fun to play than in previous versions of the mod, even made several mission stations and money ( without cheats )!
1.Found a bug in the "Earth" sector . Link patrol fighters flew into the station and rammed her until everything blew up ...

2 is still slowing the game considerably , and sometimes the acceleration in battle ...

3 I would Like a map of the universe at the moment , there is a dead-end sector of hyperspace a half hour looking for the gates not found !!!

It is the first impressions , the pros do not list a lot of them ! well done guys !!!


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SAVOTW
Thread author







Posts: 1664
# Answer: 68 - 2017-07-07 at 11:56 PM
@Granas
1. Collision in this game has always been 'dodgy' frankly. My guess is that it's a problem inherited from the original game (that is now ancient^^)
2. Had hoped this issue was fixed..again it's looking like it is an original issue. If it's the mod causing it then I'm at a loss how.
3. Some rare sectors are not linked via gates and must be jumped to. The idea was that the co-ords were given via missions/story...someday. Currently only the cheats would reveal them.
Thanks for having a go at the update and reporting back


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Granas


Wannabe poster




Posts: 26
# Answer: 69 - 2017-07-14 at 12:48 AM
Continue to test the mod without cheating:

1. continue to earn money in missions at the stations gathered executives from several of the thunderbolts and 550.000 credit now / gradually explore the universe! Very fun !!!

2. Dilgar fighters demolished the hull ignoring shields is the norm ?

3. Question : are there jumps in the market in game ? ( Really miss them )
and the engines and components jump engine the game has ...

4. Can I meet in the game OMEGA-X and Excalibur or a hybrid vehicle of the shadows preying on Excalibur and buy them ?

5.faced with the unpleasant problem is 100% the same faced by the player "Dr4gon-day" message from 2016.06.30 and everything he described was further happened to me just after the flight in the sector trakallan . SETA holds only 3-x normal . only saves F9 but this is annoying (SETA active after disconnect somewhere .1,5 x more than normal time...)Fortunately I have a save before the bug . Roll back the game back when it all started and spend a couple of tests to pinpoint the problem!)) wait for the report !

- still drops out but rarely a message 'Test complete' message...
- in General, all other bugs fixed - good job ! If it were not SETA bug then the game would be comfortable ...



Last edit by Granas at 2017-07-17 at 10:25 PM (18x Edited)
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Granas


Wannabe poster




Posts: 26
# Answer: 70 - 2017-07-16 at 4:13 PM
Did you know ? that is not captured in the series "crusade" in detail tell about the earthly development of ships hybrid shadow and omega-x ? In the story of Gideon, the team had to get to "sector 420" and cloaked in a haze where was discovered the base . A minimum of 5 such centres exist according to major Lee . they are not worn on any map and absolutely secret Earth government. It would be interesting to implement such a place in Fashion with the highest level of tolerance for the purchase of such vehicles ...


Last edit by Granas at 2017-07-16 at 10:41 PM (2x Edited)
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Granas


Wannabe poster




Posts: 26
# Answer: 71 - 2017-07-18 at 12:04 AM
After several tests I can say the following about point No. 5 ( bug set) : the problem started on the 23rd hour of playing time opened on 28 sectors of sectors including Hyper space . The bug is rarely found at First , but gradually became more and within 20 minutes became a regular Seth error . I flew in different directions and the sector ,the problem is not the opening of new or what specific sectors , is not the case .The bug is very unpleasant and for me personally critical . It is inconvenient to disconnect the SET by multiple pressing F9 all the time ...


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