# Thread - 2010-04-02 at 6:18 PM
A place for myself and others here to put updates on how things are going with the development of the conversion. This can include anything from Scripts/MD to models...sounds...vids.
Edit: Please post any responses or questions on the sister thread, thanks.
# Answer: 1 - 2010-04-02 at 6:19 PM
As some of you may have read from the 'Release date' thread, I was working on the MD(Mission Director) and having issues with some of the original materials.
I have now blended one set of Corporation missions into the demo. The Generic missions are also active for the EA. The missions play out fine and the right ships appear, although the sounds and vids of characters are wrong and need changing. So there are playable missions in the demo and therefore more to do than just fly around looking at ships etc.. I should be able to get back to writing the NEW 'Arisia' plot missions fairly soon(after the asteroids below)
The second issue I had mentioned in the thread above was to do with the asteroids - I'm moving onto that next. Creating extra asteroids to the ones we had already made and ensuring they smash up properly. I'm going to do this as a break from the MD
Update: 08/04/10 17:58
As mentioned above I have been working on the asteroids in the last week or so trying to completely merge our new asteroids seemlessly into TC with the old ones.
Just to give you an idea the original asteroids are lettered from A to J decreasing in size from A and B (that are used in the mining station scenes) to J that are the small collectable ones(if you have an ore collector). Using a mining laser you could smash these asteroids up to smaller counterparts till you were surrounded by only J types to collect. I wanted to reproduce this for our versions and in fact I have already done this successfully for one group/type other than the originals BUT the J types it produced were not collectable sadly(ship would collide and blow up rather than collect them into the cargo bay).
So as a compromise, and not willing to give up our colourful variants and shapes, we will now use the original J type as our collectable. They are dark grey(original) and distinct from the variants around them...but they are small and in fact now easier to see and collect. So as you smash up a rock eventually the smallest variants you get will look different...we can say they have blast marks and scorching on them as an explination for the difference
So I in the next few weeks I will roll out this method for our 4 variant asteroid types and make sure they appear in the map correctly etc. I am away for a number of days soon so that's why I recon on about 2 weeks.
Then it's down to a bit more MD and sorting out something for the voices and vids. This (I think!) should be enough then to allow us to release the Demo. Yay!!
UPDATE 26/04/10 20:35
Well the asteroids are done and in to the mod as are some mines. I've also tidied up the map a little and added all the factories. Sadly we only have 1 industrial factory model so it appears quite a bit, no doubt when time allows we will build some more specific ones for the jobs they do. So I have one map issue to deal with (a special model) then I'm onto finishing jobs, voices, vids and MD. Spuddy has also had some time to add a number of Centauri objects back in with really nice new textures made by Maverick.
I can almost see the finishing line for the demo....it's been so long in development with so few of us and so much ground to cover.
Please keep the faith
Last edit by SAVOTW at 2010-04-26 at 9:45 PM (4x Edited)
# Answer: 3 - 2010-05-31 at 1:13 PM
It's been a while since my last update, so here is a flavour of what's going on and how we're progressing.
The last of the raider ships, the Battlewagon, is now in-game. There have been further improvements to the map and more neutral race materials added - we are still short of some so I think we will have to give them older EA or raider ships given the time that remains. I've put together some temporary sector soundtracks for the EA. Asprin has already made some fantastic original works for both Hyperspace and the Centauri, his next target was the EA so I hope to replace my efforts in the fullness of time. As it stands we're left with lots of minor stuff to do now such as adding more ships to the jobs file, correcting and adding to the voice/sounds component, adding components to some text files we created. I've started writting a very simple AI for the Raiders and more MD needs to be done..although these can be added after release imo.
I plan to open a new thread soon giving some detail of what is in the Demo and what is not, as well as other info such as compatibility with TC versions. It will also eventually include details on how to download and correctly install the Demo, giving everyone plenty of time to prepare and avoid overloading our moderators with technical questions
I hope that further blogs here will be about development beyond the Demo (or corrections) things like the great new Narn textures and ships/stations being added.
DO NOT POST HERE, USE THE SISTER THREAD
Last edit by SAVOTW at 2010-05-31 at 1:14 PM (1x Edited)
# Answer: 4 - 2010-07-10 at 1:58 PM
Well I am going to do another comment on the development of the Demo.
Over the last short period I have been making minor improvements and fixing any errors that come to light. Things like altering the weapons effects to make them look a little better(still using TC ones atm), adding new effects for EA missiles (there is now a set of them and they have a blue-ish colour scheme), adding a cutscene to the start of the EA game start, the docks (EA Outpost and Raider Carrier) seen in the trailer video have been fixed and are now red like the omega version.
It came to my attention that the mod was very quiet, with no raider activity outside of their sectors so I'm now focusing on the Raider AI to give them some bite. If I have time beyond that I will add to the missions pack, currently there is only one storyline mission and a few other corporation ones to go with it.
The main item I'm waiting for before a release is the voices sound pack, that shouldn't take too much longer I hope. The Demo release(baring unforseen events) will almost certainly be before the end of this month(July'10). Thanks for your patience thus far
DO NOT POST HERE, USE THE SISTER THREAD
Last edit by SAVOTW at 2010-07-10 at 2:04 PM (4x Edited)
# Answer: 5 - 2010-10-06 at 3:24 PM
I've not updated what I've been up to mod wise for a bit, so here is a quick description.
I was going to take a break after the demo but actually ended up still doing bits on it very slowly. I did mention a mission pack for the demo and that's still my intent, but it's on the back burner for the moment.
For the last few weeks I have been working on the map that you see in-game itself. Adding all the sectors we originally had on the map to those already in the demo. I've also been playing around with the look of the map...an absolute sod to do as it was very restrictive! But I think now that it's pretty good and has a different feel to the original. It's going to take a little while longer to finish adjusting this map, then we have a load of Narn and Minbari ships that can go in.
So to conclude, my next few weeks/months are probably going to be;
2.Adding Narn/Minbari ships etc
3.A mission pack (for full version and demo)
Thanks as always for your support
Please post any responses or questions on the sister thread, thanks.
# Answer: 6 - 2010-10-24 at 1:59 AM
I took a break from modding today and made this picture
I've not put it into the gallery, but some of you may be curious and there is some new stuff to see in this picture.